Что я буду изучать?

With the aim of building on expertise in animation, graphic design, illustration and games computing, this course offers opportunities to work with animators and illustrators to develop core skills in drawing, perspective and concept development, while being taught the trends about the trends and technical developments within the games industry.You will be taught by current faculty which include industry professionals from the worlds of games, animation and design, who will not only help you to stretch your classical observation, drawing and creative skills, but also aim to develop the technical and professional skills needed to negotiate the world of creative professional practice.With an emphasis on ideas generation and concept development, we will encourage you to immerse yourself in the realms of world generation and character design, mastering traditional drawing techniques and use of the latest software, ready to make your mark in one of the largest and fastest growing creative industries. We aim to equip you with a thorough understanding of games production processes and the specialist technical, as well as creative skills employers demand. During your studies, you should develop your own signature style to showcase within a games art portfolio, including designs created for environments, characters, vehicles and props.You’ll have the opportunity to work alongside computing students, where you should gain an appreciation of their complementary skillsets and the ability to establish a cooperative culture. The Collaborative Practice module is specifically designed with the aim to help students on the BA Games Art understand the language and expectations of coders and to mirror the technical and creative relationships that exist within the industry.Key Course Benefits:- Guest lectures from leading practitioners in the field of games art. Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom.- Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom. - Induction and refresher sessions and technical demonstrations in specialist software such as Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine, Unity and Toon Boom.- A thriving studio culture with dedicated workspaces for all students in purpose-built studios with permanent exhibition displays, supported by wide-ranging technical facilities in both traditional and new technologies. - Access to a dedicated stop-motion shooting area and camera facility, as well as specialist photographic and media resources, including digital audio recorders and manual/digital still/video cameras via our dedicated Media Loan Shop.

На каком факультете я буду учиться?

School of Art and Design

Варианты обучения

Очная (4 лет)

Цена
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Начало обучения

13 Сентябрь 2021

Где

Main Site

Priory Street,

Coventry,

Warwickshire,

CV1 5FB, England

Очная (3 лет)

Цена
Информация недоступна

Пожалуйста, узнайте информацию у вуза

Начало обучения

13 Сентябрь 2021

Где

Main Site

Priory Street,

Coventry,

Warwickshire,

CV1 5FB, England

Вступительные требования

Для студентов, проживающих в Соединенных Штатах

Students need to have a High School Diploma. IELTS score of 6.0, or an equivalent.

Найдите ближайший к вам IELTS центр и узнайте даты тестирования

Требования к IELTS могут отличаться в зависимости от выбранного курса

Варианты подготовительного обучения

Другие партнеры предлагают

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Об этом университете

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  • Свыше 250 образовательных программ